![]() ![]() Sensor Tower’s research found that China is the top-ranking country for League of Legends: Wild Rift in player spending. The major flaw of the firm’s research methodology becomes apparent through another dataset it provided. The insights provided by Sensor Tower provide a helpful guideline and enable comparison between titles however, it is important to not take the report’s estimated numbers as absolutes. Brawl Stars from by Finnish developer Supercell, in which Tencent holds a controlling stake, ranked third with revenues of $150 million for the period. Riot Games’ League of Legends: Wild Rift ranked second with approximately $218 million in player spending. Sensor Tower Game Intelligence estimated that Honor of Kings, a game developed by Tencent-owned TiMi Studios and published by Tencent Games, generated $1.4 billion during the first half of 2022. Riot Games parent Tencent dominates the mobile MOBA market when it comes to global player spending. A mobile version of Riot Games’ shooter Valorant is expected to be the next addition to that portfolio. In total, that brings revenues generated from Riot Games’ mobile portfolio to $828 million since the studio entered the sector 28 months ago. A mobile adaptation of Riot Games’ most popular game, League of Legends, Wild Rift launched gradually across territories from October 2020 by publisher and quickly became the highest-grossing mobile game for the Tencent-owned studio.Īccording to the same research, Teamfight Tactics, Riot Games’ auto battler released in March 2020, generated player spending of $299 million to date while Legends of Runeterra, the developer’s digital collectible card game, generated more than $24 million. ![]() League of Legends: Wild Rift surpassed $500 million in global player spending across Google Play and Apple’s App Store since the mobile game’s launch, according to market research firm Sensor Tower. ![]()
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